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New Porftolio

March 10, 2009

Working on new portfolio pieces. I’m adding my portfolio to be linked on this main page slowly.

  • Portfolio updates will include a new single player level
  •  Work on a community Project at  Artery.ca
  • Information on my first flash project. Project Ninja. This project is heavily script based as well I will be doing art and design for it.

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Spammage

November 5, 2008

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Layout complete

November 4, 2008

Game play layout is complete. I have begun combat scripting for the first half of the map. Working my way to the end. Upon release I will be releasing a detailed break down of the level, its scripting elements, my thought process from beginning to end.

nov_04_overview.jpg

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Still Alive

October 25, 2008

I’m still alive and kicking. I’ve moved and have again started working to complete this level

Its a large undertaking, however, its coming together. I would like to release it within the year.

If Gears of War 2 is downwards compatible with Gears of War 1 editor files I will release it under that code base.

Here is a quick shot of what I’ve done in the last month. For comparision here is a shot from July.

Theme and gameplay zones are becoming much more fleshed out and cohesive.

Oct_25_01 july02_01.jpg

The terrain has been removed because it was causing issues with file corruption.

I will most more pictures in the coming days of recent changes and plans for completion.

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Foundations Set.

July 3, 2008

I have completed the initial BSP layout as well as a meshing pass to save some time later.

Ideally I would be creating a strictly BSP layout then move onto the event scripting. However, due to the nature of this project, I have decided to mesh building mock ups as I go. Using unfamiliar pre-made meshes I am restricted slightly.
Here is an overview of the level. Broken up into 5 gameplay flow stages;

1. Intro Cinematic

  • Area Localization
  • Player Exploration

2. Push Forward/ Building Offensive

  • Initial Combat
  • Ascending into the heart of a unfamiliar location.

3. Sudden Ambush – Z-axis ambush

  • Player is out of their element
  • Aerial Assault after disorientation.

4. Objective Location

  • Mild Combat
  • Key Visuals

5. Outro

  • Cinematic Out-tro
  • Prelude to “Rescue”

The colour coding defines hostility. Green To Red. Low to High.

level_layout_overview_july03.JPG

Following this stage I will be moving on to scripted elements.  Including AI and Cinematic sequences.

After this stage I will complete my meshing pass and create a detailed lighting pass. As well as polishing scripted events to match visual quality.

Public testing will follow.Visuals will be polished, and the map will be published.

I would also like to write an article describing my process from start to finish. I have been taking many screen shots at various stages of construction. I believe this may be very helpful to some wondering how to go about constructing their environments. A culmination of common advice given as I mentor at VFS.

I have scheduled this to be complete by August.

Nick

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Moving Along

July 2, 2008

I just got back from spending a week in Ontario.

I’ve put some more work into this level here and there.

I’m excited for the next VFS term to be starting. Teaching is always a fun experience.

Here are a few pictures of some progress:

july02_01.jpgjuly02_02.jpgjuly02_03.jpgjuly02_04.jpg

Hope you enjoy.

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Progress

June 19, 2008

 Making progress through 50% of the level layout.

Trying out some more lighting ideas. No solid lighting pass just yet.

june19_01.JPGjune19_02.JPGjune19_03.JPG

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Establishments

June 13, 2008

Working on getting mock ups of building structures with the Gears of War Assets.

Also establishing a lighting set up as I move forward with the layout.

june13_01.JPGjune13_02.JPGjune13_03.JPG

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New PC, New Work, New Post.

June 10, 2008

Hello.

Finally I have got some power to create again in my hands. I have begun a gears of war Single player level I’m calling “Left Behind”… haha..

Anyways here are some pictures of the beginning stages of the level.

More info to come later.

june10_05.JPG june10_04.JPGjune10_03.JPGjune10_02.JPGjune10_01.jpg

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Melt down :(

January 31, 2008

Unfortunately by PC decided to melt on me last night. These art tests have been put on hold until I can get the files off of the computer again.

Live and Learn.

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